Projects
I have completed over 75 projects ranging from 3D modeling and architectural visualization to educational user experience design and web technologies. Obtaining my Masters of Science in Human Computer Interaction from ISU in 2023, where I graduated in the top 10% of my class, I put my education to work by turning technical problems into products.
BIM managed complex projects like Des Moines Airport and the Missouri State University Blunt Hall.
Worked with the Bureau of Overseas Buildings Operations on the Ambassador's Residence in Malta.
Development and project management experience with the Museum of Science Fiction.
Successfully created open-source template for digital museum curation.
Upskilled architects, designers, and developers.
Alethia is a Android and IOS application designed to enhance consumer transparency by allowing users to scan product barcodes to uncover a company's legal history and provide ethical alternatives. This case study explores the app's development from concept to implementation, emphasizing the challenges of presenting complex legal data in an accessible, user-friendly format. Learn more at projectalethia.com
Other Projects (2023)
I’ve lead a wide range of projects that combine creativity with technical expertise. From developing Star Empires: Rebirth, a mobile card game that bridges the gap between physical and digital play, to creating detailed renders for the Midwest Home Catalog that were used across various marketing channels, my work has always been about bringing ideas to life in practical, impactful ways. The OBO project in Malta allowed me to dive deep into historic preservation, using a mix of traditional and modern techniques to uncover critical structural issues. At BNIM, I took on the challenge of completely overhauling the firm’s intranet, making it a more user-friendly and collaborative tool. And in Orebic, Croatia, I worked on a rental model that blended architectural design with the local aesthetic, ensuring everything felt just right.
Terra Virtualis (2019-2023)
For Terra Virtualis, a VR educational system was developed to enhance learning in arts and historical studies. The system allows interactive engagement with multimedia content in a 3D space." The project integrates VR with established educational methodologies, enhancing user engagement and adaptability, and was evaluated against SAEPEP-OEPE standards to assess its educational effectiveness.
For Terra Virtualis, a VR educational system was developed to enhance learning in arts and historical studies. The system allows interactive engagement with multimedia content in a 3D space." The project integrates VR with established educational methodologies, enhancing user engagement and adaptability, and was evaluated against SAEPEP-OEPE standards to assess its educational effectiveness. Get access to the project on Github.