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Project Management

As a project, Terra Virtualis was complex given the graduation timeline. The project took careful planning to avoid scope creep within the time constraints of a master’s timeline.

The project was planned in detail over 5 months, while I reviewed literature, analyzed competitive products, and planned out systems.

 

Followed by a execution phase that was split into four major parts and a standardization effort at the end of the expectation phase.

 

Testing was broken up into three studies which informed product decisions thought-out multiple phases of development. 

The project took 21 months to complete. 

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Initiation >> planning >> execution >> monitoring  >> closure

Next:  

Unreal Systems

The first eleven weeks of the project were dedicated implementing Unreal Engine features to create a navigable and expansive environment geared towards ease of adaptability. This work was necessary to create a foundation and visual acuity references that other parts of this project relied on.

Unreal Landscape Systems 

Create and detail large-scale map of Ni‘ihau island from US GIS data in order to make the private island virtually accessible. Successfully implemented Unreal world composition.

 

Landscape Textures 

Create procedural landscape material that is able to mimic ground types naturally found on Ni‘ihau.

 

Foliage 

Implement various pre-made foliage packages that meet mesh/visual standards while assuring baseline functionality across assets.

 

Lighting / Fog / Clouds 

Implement stationary skylight, sky atmosphere, volumetric fog and volumetric clouds. 

 

Character Movement

Modify first-person shooter pawn to handle alternative interaction modes.

 

VR Systems 

Implement Unreal’s virtual reality systems with SteamVR.

 

Web Systems 

Implement experimental web plugin and create ability for interaction.

Object Interaction Preferences 

The object interaction preferences systems were built to support ux experiments around user preferences to interaction for virtual reality.  

Asset Creation 

Create interaction related models.

 

Development

Code three-tablet interaction models that allow for various types of interaction.

 

Implantation

Make changes found in user experience testing.

UX Display Systems

The user interaction systems were built to support ux experiments around user preferences to information display panels in virtual reality.  

 

Asset Creation 

Create tablet display meshes / materials.

 

Development 

Code three-tablet driven virtual reality user interaction types.

 

Implantation

Make changes found in user experience testing.

Immersive Information Systems

Create interaction systems that enhance guided discovery learning and are based on TEAL classroom models. 

 

Asset Creation 

Create various engagement systems, displays, and environment features for use of the immersive environment.

 

Development 

Code various interactions, lighting changes, custom interaction types, and menus to control the immersive information displays. Create custom web resources to pull from within the virtual environment.

 

Implementation 

Make changes found in user experience testing.

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